/***********************Directories***************************/
#dir	art
#dir	art\palettes
#dir	art\nemesis
#dir	art\kozinski
#dir	art\uncompressed
#dir	mappings
#dir	mappings\16x16
#dir	mappings\128x128
#dir	mappings\sprite
#dir	mappings\special stage
#dir	mappings\misc
#dir	level
#dir	level\layout
#dir	level\sprites
#dir	level\rings
#dir	sound
#dir	sound\music
#dir	sound\sound fx
#dir	sound\DAC
#dir	sound\PCM
#dir	collision
#dir	misc


/***********************Palettes***************************/
#split	0x0028C2,0x002942,art\palettes\0x0028C2 - Sega screen palette.bin
#split	0x002942,0x002962,art\palettes\0x002942 - Title screen palette.bin
#split	0x002962,0x0029E2,art\palettes\0x002962 - Unknown palette.bin
#split	0x0029E2,0x002A22,art\palettes\0x0029E2 - Sonic and Miles screen palette.bin
#split	0x002A22,0x002A82,art\palettes\0x002A22 - EHZ palette.bin
#split	0x002A82,0x002AE2,art\palettes\0x002A82 - WZ palette.bin
#split	0x002AE2,0x002B42,art\palettes\0x002AE2 - MTZ palette.bin
#split	0x002B42,0x002BA2,art\palettes\0x002B42 - WFZ palette.bin
#split	0x002BA2,0x002C02,art\palettes\0x002BA2 - HTZ palette.bin
#split	0x002C02,0x002C62,art\palettes\0x002C02 - HPZ palette.bin
#split	0x002C62,0x002CE2,art\palettes\0x002C62 - HPZ underwater palette.bin
#split	0x002CE2,0x002D42,art\palettes\0x002CE2 - OOZ palette.bin
#split	0x002D42,0x002DA2,art\palettes\0x002D42 - MCZ palette.bin
#split	0x002DA2,0x002E02,art\palettes\0x002DA2 - CNZ palette.bin
#split	0x002E02,0x002E62,art\palettes\0x002E02 - CPZ palette.bin
#split	0x002E62,0x002EE2,art\palettes\0x002E62 - CPZ underwater palette.bin
#split	0x002EE2,0x002F42,art\palettes\0x002EE2 - DEZ palette.bin
#split	0x002F42,0x002FA2,art\palettes\0x002F42 - ARZ palette.bin
#split	0x002FA2,0x003022,art\palettes\0x002FA2 - ARZ underwater palette.bin
#split	0x003022,0x003082,art\palettes\0x003022 - SCZ palette.bin
#split	0x003082,0x0030A2,art\palettes\0x003082 - Unknown palette.bin
#split	0x0030A2,0x0030C2,art\palettes\0x0030A2 - Unknown palette.bin
#split	0x0030C2,0x0030E2,art\palettes\0x0030C2 - OOZ boss palette.bin
#split	0x0030E2,0x003162,art\palettes\0x0030E2 - Menu palette.bin
#split	0x003162,0x0031C2,art\palettes\0x003162 - Main special stage palette.bin
#split	0x0031C2,0x0031E2,art\palettes\0x0031C2 - Special stage 1 palette.bin
#split	0x0031E2,0x003202,art\palettes\0x0031E2 - Special stage 2 palette.bin
#split	0x003202,0x003222,art\palettes\0x003202 - Special stage 3 palette.bin
#split	0x003222,0x003242,art\palettes\0x003222 - Special stage 4 palette.bin
#split	0x003242,0x003262,art\palettes\0x003242 - Special stage 5 palette.bin
#split	0x003262,0x003282,art\palettes\0x003262 - Special stage 6 palette.bin
#split	0x003282,0x0032A2,art\palettes\0x003282 - Special stage 7 palette.bin
#split	0x0032A2,0x0032C2,art\palettes\0x0032A2 - Unknown palette.bin
#split	0x0032C2,0x0032E2,art\palettes\0x0032C2 - Unknown palette.bin
#split	0x0032E2,0x003302,art\palettes\0x0032E2 - Unknown palette.bin
#split	0x003302,0x003382,art\palettes\0x003302 - Unknown palette.bin


/***********************Uncompressed art***************************/
#split	0x04134C,0x04164C,art\uncompressed\0x01434C - Big and small numbers used on counters - 1.bin
#split	0x04164C,0x04178C,art\uncompressed\0x01464C - Big and small numbers used on counters - 2.bin
#split	0x04178C,0x041A6C,art\uncompressed\0x01478C - Big and small numbers used on counters - 3.bin
#split	0x049714,0x049794,art\uncompressed\0x049714 - EHZ and HTZ flowers - 1.bin
#split	0x049794,0x049814,art\uncompressed\0x049794 - EHZ and HTZ flowers - 2.bin
#split	0x049814,0x049894,art\uncompressed\0x049814 - EHZ and HTZ flowers - 3.bin
#split	0x049894,0x049914,art\uncompressed\0x049894 - EHZ and HTZ flowers - 4.bin
#split	0x049914,0x049A14,art\uncompressed\0x049914 - Pulsing thing against checkered background from EHZ.bin
#split	0x04A33E,0x04A73E,art\uncompressed\0x04A33E - Dynamically reloaded clouds in background from HTZ.bin
#split	0x04A73E,0x04B73E,art\uncompressed\0x04A73E - Spinning metal cylinder patterns in MTZ.bin
#split	0x04B73E,0x04BD3E,art\uncompressed\0x04B73E - Lava patterns in MTZ and HTZ.bin
#split	0x04BD3E,0x04BF7E,art\uncompressed\0x04BD3E - Animated section of MTZ background.bin
#split	0x04BF7E,0x04C0FE,art\uncompressed\0x04BF7E - Pulsing ball in OOZ.bin
#split	0x04C0FE,0x04C2FE,art\uncompressed\0x04C0FE - Square rotating around ball in OOZ - 1.bin
#split	0x04C2FE,0x04C4FE,art\uncompressed\0x04C2FE - Square rotating around ball in OOZ - 2.bin
#split	0x04C4FE,0x04CCFE,art\uncompressed\0x04C4FE - Oil in OOZ - 1.bin
#split	0x04CCFE,0x04D4FE,art\uncompressed\0x04CCFE - Oil in OOZ - 2.bin
#split	0x04D4FE,0x04EEFE,art\uncompressed\0x04D4FE - Flipping foreground section in CNZ.bin
#split	0x04EEFE,0x04FAFE,art\uncompressed\0x04EEFE - Bonus pictures for pokie in CNZ.bin
#split	0x04FAFE,0x04FCFE,art\uncompressed\0x04FAFE - Animated background section in CPZ and DEZ.bin
#split	0x04FCFE,0x04FDFE,art\uncompressed\0x04FCFE - Waterfall patterns from ARZ - 1.bin
#split	0x04FDFE,0x04FEFE,art\uncompressed\0x04FDFE - Waterfall patterns from ARZ - 2.bin
#split	0x04FEFE,0x04FFFE,art\uncompressed\0x04FEFE - Waterfall patterns from ARZ - 3.bin
#split	0x050000,0x064320,art\uncompressed\0x050000 - Patterns for Sonic.bin
#split	0x064320,0x06FBE0,art\uncompressed\0x064320 - Patterns for Tails.bin
#split	0x071FFC,0x07287C,art\uncompressed\0x071FFC - Splash in water.bin
#split	0x07287C,0x07393C,art\uncompressed\0x07287C - Smoke from dashing.bin
#split	0x07A18A,0x07AB4A,art\uncompressed\0x07A18A - Signpost.bin
#split	0x07AF80,0x07B400,art\uncompressed\0x07AF80 - Numbers for drowning countdown.bin
#split	0x07CD2C,0x07D22C,art\uncompressed\0x07CD2C - Sonic and Miles animated background.bin
#split	0x0894E4,0x0895E4,art\uncompressed\0x0894E4 - Unknown.bin


/*********************Nemesis compressed art************************/
#split	0x049A14,0x04A33E,art\nemesis\0x049A14 - Dynamically reloaded cliffs in background from HTZ.bin
#split	0x071D8E,0x071F14,art\nemesis\0x071D8E - Bubbles.bin
#split	0x071F14,0x071FFC,art\nemesis\0x071F14 - Invincibility stars.bin
#split	0x07393C,0x0739E2,art\nemesis\0x07393C - Supersonic stars.bin
#split	0x074876,0x074CF6,art\nemesis\0x074876 - SEGA patterns.bin
#split	0x074CF6,0x074D0E,art\nemesis\0x074CF6 - Shaded blocks from intro.bin
#split	0x074F6C,0x07667A,art\nemesis\0x074F6C - Main patterns from title screen.bin
#split	0x07667A,0x078CBC,art\nemesis\0x07667A - Sonic and Tails from title screen.bin
#split	0x078CBC,0x078DAC,art\nemesis\0x078CBC - A few menu patterns.bin
#split	0x078DAC,0x078E84,art\nemesis\0x078DAC - Button.bin
#split	0x078E84,0x078FA0,art\nemesis\0x078E84 - Vertical spring.bin
#split	0x078FA0,0x07906A,art\nemesis\0x078FA0 - Horizontal spring.bin
#split	0x07906A,0x07923E,art\nemesis\0x07906A - Diagonal spring.bin
#split	0x07923E,0x079346,art\nemesis\0x07923E - Score Time Rings patterns.bin
#split	0x079346,0x07945C,art\nemesis\0x079346 - Sonic lives counter.bin
#split	0x07945C,0x079550,art\nemesis\0x07945C - Ring.bin
#split	0x079550,0x07995C,art\nemesis\0x079550 - Monitor and contents.bin
#split	0x07995C,0x0799AC,art\nemesis\0x07995C - Spikes.bin
#split	0x0799AC,0x079A86,art\nemesis\0x0799AC - Numbers.bin
#split	0x079A86,0x079BDE,art\nemesis\0x079A86 - Starpoll.bin
#split	0x079BDE,0x07A18A,art\nemesis\0x079BDE - Signpost.bin
#split	0x07AB4A,0x07AC9A,art\nemesis\0x07AB4A - Lever spring.bin
#split	0x07AC9A,0x07AD16,art\nemesis\0x07AC9A - Long horizontal spike.bin
#split	0x07AD16,0x07AEE2,art\nemesis\0x07AD16 - Bubble guy.bin
#split	0x07AEE2,0x07AF80,art\nemesis\0x07AEE2 - Bubbles.bin
#split	0x07B400,0x07B592,art\nemesis\0x07B400 - Game and Time Over text.bin
#split	0x07B592,0x07B946,art\nemesis\0x07B592 - Explosion.bin
#split	0x07B946,0x07BA32,art\nemesis\0x07B946 - Miles life counter.bin
#split	0x07BA32,0x07BDBE,art\nemesis\0x07BA32 - Egg prison.bin
#split	0x07BDBE,0x07C0AA,art\nemesis\0x07BDBE - FInal image of tails flying plane from ending sequence.bin
#split	0x07C0AA,0x07C20C,art\nemesis\0x07C0AA - Sonic continue.bin
#split	0x07C20C,0x07C2F2,art\nemesis\0x07C20C - Tails life counter.bin
#split	0x07C2F2,0x07C43A,art\nemesis\0x07C2F2 - Tails continue.bin
#split	0x07C43A,0x07C9AE,art\nemesis\0x07C43A - Standard font used in game.bin
#split	0x07C9AE,0x07CB80,art\nemesis\0x07C9AE - 1P and 2P wins text from 2P mode.bin
#split	0x07D22C,0x07D58A,art\nemesis\0x07D22C - Title card patterns.bin
#split	0x07D58A,0x07D990,art\nemesis\0x07D58A - Font using large broken letters.bin
#split	0x07D990,0x07DA10,art\nemesis\0x07D990 - A menu box with a shadow.bin
#split	0x07DA10,0x07E86A,art\nemesis\0x07DA10 - Pictures in level preview box from level select.bin
#split	0x07E86A,0x07EB58,art\nemesis\0x07E86A - Unknown. More text I haven't figured out.bin
#split	0x07EB58,0x07EEBE,art\nemesis\0x07EB58 - Special stage results screen patterns including emeralds.bin
#split	0x07EEBE,0x07EF60,art\nemesis\0x07EEBE - Perfect text.bin
#split	0x07EF60,0x07F0A2,art\nemesis\0x07EF60 - Bluebird.bin
#split	0x07F0A2,0x07F206,art\nemesis\0x07F0A2 - Squirrel.bin
#split	0x07F206,0x07F340,art\nemesis\0x07F206 - Mouse.bin
#split	0x07F340,0x07F4A2,art\nemesis\0x07F340 - Chicken.bin
#split	0x07F4A2,0x07F5E2,art\nemesis\0x07F4A2 - Beaver.bin
#split	0x07F5E2,0x07F710,art\nemesis\0x07F5E2 - Penguin.bin
#split	0x07F710,0x07F846,art\nemesis\0x07F710 - Pig.bin
#split	0x07F846,0x07F962,art\nemesis\0x07F846 - Seal.bin
#split	0x07F962,0x07FADE,art\nemesis\0x07F962 - Penguin.bin
#split	0x07FADE,0x07FC90,art\nemesis\0x07FADE - Turtle.bin
#split	0x07FC90,0x07FDD2,art\nemesis\0x07FC90 - Bears.bin
#split	0x07FDD2,0x07FF2A,art\nemesis\0x07FDD2 - Rabbit.bin
#split	0x07FF2A,0x07FF98,art\nemesis\0x07FF2A - Rivet thing you bust at end of WFZ.bin
#split	0x07FF98,0x08007C,art\nemesis\0x07FF98 - Breakaway panels from WFZ.bin
#split	0x08007C,0x080274,art\nemesis\0x08007C - Spiked ball from OOZ.bin
#split	0x080274,0x08030A,art\nemesis\0x080274 - Unknown. Shaded blocks.bin
#split	0x08030A,0x080376,art\nemesis\0x08030A - Striped blocks from CPZ.bin
#split	0x080376,0x0804F2,art\nemesis\0x080376 - Cascading oil hitting oil from OOZ.bin
#split	0x0804F2,0x0805C0,art\nemesis\0x0804F2 - Cascading oil from OOZ.bin
#split	0x0805C0,0x0806E0,art\nemesis\0x0805C0 - Ball on spring from OOZ.bin
#split	0x0806E0,0x0809D0,art\nemesis\0x0806E0 - Spinball from OOZ.bin
#split	0x0809D0,0x080C64,art\nemesis\0x0809D0 - Collapsing platform from OOZ.bin
#split	0x080C64,0x080E26,art\nemesis\0x080C64 - Weird spring from OOZ.bin
#split	0x080E26,0x081048,art\nemesis\0x080E26 - Swinging platform from OOZ.bin
#split	0x081048,0x0810B8,art\nemesis\0x081048 - 4 stripy blocks from OOZ.bin
#split	0x0810B8,0x081254,art\nemesis\0x0810B8 - Raising platform from OOZ.bin
#split	0x081254,0x081514,art\nemesis\0x081254 - Fan from OOZ.bin
#split	0x081514,0x081600,art\nemesis\0x081514 - Green flame from burners in OOZ.bin
#split	0x081600,0x081668,art\nemesis\0x081600 - Appearing and disappearing string of platforms in CNZ.bin
#split	0x081668,0x0816C8,art\nemesis\0x081668 - Spikey ball from pokey in CNZ.bin
#split	0x0816C8,0x0817B4,art\nemesis\0x0816C8 - Moving block from CNZ and CPZ.bin
#split	0x0817B4,0x081826,art\nemesis\0x0817B4 - Elevator from CNZ.bin
#split	0x081826,0x081894,art\nemesis\0x081826 - Bars from pokies in CNZ.bin
#split	0x081894,0x08191E,art\nemesis\0x081894 - Hexagonal bumper from CNZ.bin
#split	0x08191E,0x081AB0,art\nemesis\0x08191E - Normal round bumper from CNZ.bin
#split	0x081AB0,0x081C96,art\nemesis\0x081AB0 - Diagonal pinball spring from CNZ.bin
#split	0x081C96,0x081DCC,art\nemesis\0x081C96 - Vertical spring.bin
#split	0x081DCC,0x081EF2,art\nemesis\0x081DCC - 3 hit blocks from CNZ.bin
#split	0x081EF2,0x082216,art\nemesis\0x081EF2 - Flippers.bin
#split	0x082216,0x082364,art\nemesis\0x082216 - Large moving platform from CNZ.bin
#split	0x082364,0x0824D4,art\nemesis\0x082364 - Top of water in HPZ and CNZ.bin
#split	0x0824D4,0x08253C,art\nemesis\0x0824D4 - Booster things in CPZ.bin
#split	0x08253C,0x0825AE,art\nemesis\0x08253C - CPZ enemy made up of a string of balls.bin
#split	0x0825AE,0x0827B8,art\nemesis\0x0825AE - CPZ metal things.bin
#split	0x0827B8,0x0827F8,art\nemesis\0x0827B8 - CPZ large moving platform blocks.bin
#split	0x0827F8,0x082864,art\nemesis\0x0827F8 - Stripy blocks from CPZ.bin
#split	0x082864,0x082A46,art\nemesis\0x082864 - Small yellow moving platform from CPZ.bin
#split	0x082A46,0x082C06,art\nemesis\0x082A46 - Moving block from CPZ.bin
#split	0x082C06,0x082E02,art\nemesis\0x082C06 - Spring that covers spintube from CPZ.bin
#split	0x082E02,0x082EE8,art\nemesis\0x082E02 - Top of water in ARZ.bin
#split	0x082EE8,0x082F74,art\nemesis\0x082EE8 - Leaves in ARZ.bin
#split	0x082F74,0x0830D2,art\nemesis\0x082F74 - Arrow shooter and arrow from ARZ.bin
#split	0x0830D2,0x08316A,art\nemesis\0x0830D2 - One way barrier from ARZ.bin
#split	0x08316A,0x08336A,art\nemesis\0x08316A - Buzz bomber.bin
#split	0x08336A,0x08368A,art\nemesis\0x08336A - Octopus badnick from OOZ.bin
#split	0x08368A,0x0839EA,art\nemesis\0x08368A - Seahorse from OOZ.bin
#split	0x0839EA,0x083BF6,art\nemesis\0x0839EA - Fish badnick from EHZ.bin
#split	0x083BF6,0x084332,art\nemesis\0x083BF6 - Robotnic's main ship.bin
#split	0x084332,0x084890,art\nemesis\0x084332 - CPZ boss.bin
#split	0x084890,0x084F18,art\nemesis\0x084890 - Large explosion.bin
#split	0x084F18,0x084F96,art\nemesis\0x084F18 - Mini explosion.bin
#split	0x084F96,0x08507C,art\nemesis\0x084F96 - Unknown. Trail of smoke of some kind.bin
#split	0x08507C,0x085868,art\nemesis\0x08507C - EHZ boss.bin
#split	0x085868,0x08595C,art\nemesis\0x085868 - Chopper blades for EHZ boss.bin
#split	0x08595C,0x086128,art\nemesis\0x08595C - HTZ boss.bin
#split	0x086128,0x086B6E,art\nemesis\0x086128 - ARZ boss.bin
#split	0x086B6E,0x087AAC,art\nemesis\0x086B6E - MCZ boss.bin
#split	0x087AAC,0x0882D6,art\nemesis\0x087AAC - CNZ boss.bin
#split	0x0882D6,0x088DA6,art\nemesis\0x0882D6 - OOZ boss.bin
#split	0x088DA6,0x0894E4,art\nemesis\0x088DA6 - MTZ boss.bin
#split	0x0895E4,0x08970E,art\nemesis\0x0895E4 - Blowfly from ARZ.bin
#split	0x08970E,0x089B9A,art\nemesis\0x08970E - Grounder from ARZ.bin
#split	0x089B9A,0x089DEC,art\nemesis\0x089B9A - Shark from ARZ.bin
#split	0x089DEC,0x089FAA,art\nemesis\0x089DEC - Lava snake from HTZ.bin
#split	0x089FAA,0x08A142,art\nemesis\0x089FAA - Enemy with spike cone on top from HTZ.bin
#split	0x08A142,0x08A362,art\nemesis\0x08A142 - Bomber guy from SCZ.bin
#split	0x08A362,0x08A87A,art\nemesis\0x08A362 - Turtle badnick from SCZ.bin
#split	0x08A87A,0x08AB36,art\nemesis\0x08A87A - Coconuts badnick from EHZ.bin
#split	0x08AB36,0x08AC5E,art\nemesis\0x08AB36 - Snake badnick from MCZ.bin
#split	0x08AC5E,0x08AD80,art\nemesis\0x08AC5E - Firefly from MCZ.bin
#split	0x08AD80,0x08B058,art\nemesis\0x08AD80 - Praying mantis badnick from MTZ.bin
#split	0x08B058,0x08B300,art\nemesis\0x08B058 - Crab badnick from MCZ.bin
#split	0x08B300,0x08B430,art\nemesis\0x08B300 - Exploding star badnick from MTZ.bin
#split	0x08B430,0x08B6B4,art\nemesis\0x08B430 - Weird crawling dude from CPZ.bin
#split	0x08B6B4,0x08B9DC,art\nemesis\0x08B6B4 - Spider badnick from CPZ.bin
#split	0x08B9DC,0x08BC16,art\nemesis\0x08B9DC - Scratch from WFZ.bin
#split	0x08BC16,0x08BE12,art\nemesis\0x08BC16 - Jet badnick from SCZ.bin
#split	0x08BE12,0x08CC44,art\nemesis\0x08BE12 - Metal Sonic.bin
#split	0x08CC44,0x08D1A0,art\nemesis\0x08CC44 - The Tornado.bin
#split	0x08D1A0,0x08D388,art\nemesis\0x08D1A0 - Wall turret from WFZ.bin
#split	0x08D388,0x08D540,art\nemesis\0x08D388 - Hook on chain from WFZ.bin
#split	0x08D540,0x08D7D8,art\nemesis\0x08D540 - Retracting platform from WFZ.bin
#split	0x08D7D8,0x08D96E,art\nemesis\0x08D7D8 - Wheel for belt in WFZ.bin
#split	0x08D96E,0x08DA6E,art\nemesis\0x08D96E - Moving platform from WFZ.bin
#split	0x08DA6E,0x08DAFC,art\nemesis\0x08DA6E - Giant unused vertical laser in WFZ.bin
#split	0x08DAFC,0x08DC42,art\nemesis\0x08DAFC - Clouds.bin
#split	0x08DC42,0x08DCA2,art\nemesis\0x08DC42 - Red horizontal lazer from WFZ.bin
#split	0x08DCA2,0x08DD0C,art\nemesis\0x08DCA2 - Trolley that flies across quickly to the side from WFZ.bin
#split	0x08DD0C,0x08DDF6,art\nemesis\0x08DD0C - Rising platform on belt in WFZ.bin
#split	0x08DDF6,0x08DEB8,art\nemesis\0x08DDF6 - Unused badnick from WFZ.bin
#split	0x08DEB8,0x08DEE8,art\nemesis\0x08DEB8 - Vertical spinning blades in WFZ.bin
#split	0x08DEE8,0x08E010,art\nemesis\0x08DEE8 - Horizontal spinning blades in WFZ.bin
#split	0x08E010,0x08E0C4,art\nemesis\0x08E010 - Plaforms that tilt in WFZ.bin
#split	0x08E0C4,0x08E138,art\nemesis\0x08E0C4 - Thrust from Robotnic's getaway ship in WFZ.bin
#split	0x08E138,0x08E886,art\nemesis\0x08E138 - WFZ boss.bin
#split	0x08E886,0x08EA5A,art\nemesis\0x08E886 - Robotnic's head.bin
#split	0x08EA5A,0x08EE52,art\nemesis\0x08EA5A - Robotnic.bin
#split	0x08EE52,0x08EF96,art\nemesis\0x08EE52 - Robotnic's lover half.bin
#split	0x08EF96,0x08F024,art\nemesis\0x08EF96 - Window in back that Robotnic looks through in DEZ.bin
#split	0x08F024,0x0901A4,art\nemesis\0x08F024 - Death Egg.bin
#split	0x0901A4,0x090520,art\nemesis\0x0901A4 - Armoured crawling badnick from CNZ.bin
#split	0x090520,0x0906E0,art\nemesis\0x090520 - Rocket thruster for Tornado.bin
#split	0x090992,0x091F3C,art\nemesis\0x090992 - Movie sequence at end of game.bin
#split	0x091F3C,0x0927E0,art\nemesis\0x091F3C - Final image of Tornado with it and Sonic facing screen.bin
#split	0x0927E0,0x092F0A,art\nemesis\0x0927E0 - Mini pictures of Tornado in final ending sequence.bin
#split	0x092F0A,0x093848,art\nemesis\0x092F0A - Mini pictures of Sonic and final image of Sonic.bin
#split	0x093848,0x093F3C,art\nemesis\0x093848 - Mini pictures of Sonic and final image of Sonic in supersonic mode.bin
#split	0x093F3C,0x094B28,art\nemesis\0x093F3C - Final image of Tails.bin
#split	0x094B28,0x094E74,art\nemesis\0x094B28 - Sonic the Hedgehog 2 image at end of credits.bin
#split	0x0DCD68,0x0DD1DE,art\nemesis\0x0DCD68 - Background patterns for special stage.bin
#split	0x0DD48A,0x0DD790,art\nemesis\0x0DD48A - Sonic and Miles number text from special stage.bin
#split	0x0DD790,0x0DD8CE,art\nemesis\0x0DD790 - Start patterns from special stage.bin
#split	0x0DD8CE,0x0DD9C8,art\nemesis\0x0DD8CE - Stars in special stage.bin
#split	0x0DD9C8,0x0DDA7E,art\nemesis\0x0DD9C8 - Unknown. Text in special stage.bin
#split	0x0DDA7E,0x0DDFA4,art\nemesis\0x0DDA7E - Ring patterns from special stage.bin
#split	0x0DDFA4,0x0DE05A,art\nemesis\0x0DDFA4 - Horizontal shadow patterns from special stage.bin
#split	0x0DE05A,0x0DE120,art\nemesis\0x0DE05A - Diagonal shadow patterns from special stage.bin
#split	0x0DE120,0x0DE188,art\nemesis\0x0DE120 - Vertical shadow patterns from special stage.bin
#split	0x0DE188,0x0DE4BC,art\nemesis\0x0DE188 - Explosion patterns in special stage.bin
#split	0x0DE4BC,0x0DE8AC,art\nemesis\0x0DE4BC - Bomb patterns in special stage.bin
#split	0x0DE8AC,0x0DEAF4,art\nemesis\0x0DE8AC - Emerald patterns in special stage.bin
#split	0x0DEAF4,0x0DEEAE,art\nemesis\0x0DEAF4 - Unknown. Text in special stage.bin
#split	0x0DEEAE,0x0E247E,art\nemesis\0x0DEEAE - Sonic and Tails animation frames in special stage.bin
#split	0x0E247E,0x0E24FE,art\nemesis\0x0E247E - Tails text patterns from special stage.bin
#split	0x0F0160,0x0F02D6,art\nemesis\0x0F0160 - Fireball from EHZ.bin
#split	0x0F02D6,0x0F03DC,art\nemesis\0x0F02D6 - Waterfall tiles.bin
#split	0x0F03DC,0x0F052A,art\nemesis\0x0F03DC - Another fireball.bin
#split	0x0F052A,0x0F0602,art\nemesis\0x0F052A - Bridge in EHZ.bin
#split	0x0F0602,0x0F08F6,art\nemesis\0x0F0602 - Diagonally moving lift in HTZ.bin
#split	0x0F08F6,0x0F096E,art\nemesis\0x0F08F6 - One way barrier from HTZ.bin
#split	0x0F096E,0x0F0B06,art\nemesis\0x0F096E - See-saw in HTZ.bin
#split	0x0F0B06,0x0F0C14,art\nemesis\0x0F0B06 - Fireball.bin
#split	0x0F0C14,0x0F0D4A,art\nemesis\0x0F0C14 - Rock from HTZ.bin
#split	0x0F0D4A,0x0F0DB6,art\nemesis\0x0F0D4A - Orbit badnick from HTZ.bin
#split	0x0F0DB6,0x0F120E,art\nemesis\0x0F0DB6 - Large spinning wheel from MTZ.bin
#split	0x0F120E,0x0F12B6,art\nemesis\0x0F120E - Indent in large spinning wheel from MTZ.bin
#split	0x0F12B6,0x0F1384,art\nemesis\0x0F12B6 - Unknown. MTZ block.bin
#split	0x0F1384,0x0F148E,art\nemesis\0x0F1384 - Steam from MTZ.bin
#split	0x0F148E,0x0F1550,art\nemesis\0x0F148E - Spike from MTZ.bin
#split	0x0F1550,0x0F15C6,art\nemesis\0x0F1550 - Similar shaded blocks from MTZ.bin
#split	0x0F15C6,0x0F167C,art\nemesis\0x0F15C6 - Lava bubble from MTZ.bin
#split	0x0F167C,0x0F16EC,art\nemesis\0x0F167C - Unknown. Steam vent possibly.bin
#split	0x0F16EC,0x0F178E,art\nemesis\0x0F16EC - Things from MTZ.bin
#split	0x0F178E,0x0F1870,art\nemesis\0x0F178E - Small cog from MTZ.bin
#split	0x0F1870,0x0F187C,art\nemesis\0x0F1870 - Unknown. Four blocks that are all the same colour from MTZ.bin
#split	0x0F187C,0x0F1ABA,art\nemesis\0x0F187C - Large wooden box from MCZ.bin
#split	0x0F1ABA,0x0F1C64,art\nemesis\0x0F1ABA - Collapsing platform from MCZ.bin
#split	0x0F1C64,0x0F1D5C,art\nemesis\0x0F1C64 - Switch that you pull on from MCZ.bin
#split	0x0F1D5C,0x0F1E06,art\nemesis\0x0F1D5C - Vine that lowers from MCZ.bin
#split	0x0F1E06,0x0F1E8C,art\nemesis\0x0F1E06 - Unknown. A log viewed from the end.bin


/*********************Kozinski compressed art************************/
#split	0x095C24,0x0985A4,art\kozinski\0x095C24 - EHZ and HTZ.bin
#split	0x098AB4,0x099D34,art\kozinski\0x098AB4 - HTZ pattern suppliment.bin
#split	0x09DB64,0x0A06C4,art\kozinski\0x09DB64 - MTZ.bin
#split	0x0A4204,0x0A6834,art\kozinski\0x0A4204 - OOZ.bin
#split	0x0A9D74,0x0AD454,art\kozinski\0x0A9D74 - MCZ.bin
#split	0x0B0894,0x0B2CF4,art\kozinski\0x0B0894 - CNZ.bin
#split	0x0B6174,0x0B90F4,art\kozinski\0x0B6174 - CPZ and DEZ.bin
#split	0x0BCC24,0x0C1434,art\kozinski\0x0BCC24 - ARZ.bin
#split	0x0C5004,0x0C7EC4,art\kozinski\0x0C5004 - WFZ and SCZ.bin
#split	0x0C7EC4,0x0C85E4,art\kozinski\0x0C7EC4 - WFZ pattern suppliment.bin
#split	0x0DCA38,0x0DCD68,art\kozinski\0x0DCA38 - Special stage level patterns.bin


/*********************Sprite mappings************************/
#split	0x06FBE0,0x0714E0,mappings\sprite\0x06FBE0 - Mappings for Sonic.bin
#split	0x0739E2,0x07446C,mappings\sprite\0x0739E2 - Mappings for Tails.bin


/*********************Misc mappings************************/
#split	0x074D0E,0x074DC6,mappings\misc\0x074D0E - SEGA mappings.bin
#split	0x074DC6,0x074E3A,mappings\misc\0x074DC6 - Mappings for title screen background.bin
#split	0x074E3A,0x074E86,mappings\misc\0x074E3A - Unknown mappings.bin
#split	0x074E86,0x074F6C,mappings\misc\0x074E86 - Sonic the Hedgehog 2 title screen logo mappings.bin
#split	0x07CB80,0x07CD2C,mappings\misc\0x07CB80 - Sonic and Miles animated background.bin
#split	0x0906E0,0x0906F8,mappings\misc\0x0906E0 - End of game sequence frame 1.bin
#split	0x0906F8,0x090722,mappings\misc\0x0906F8 - End of game sequence frame 2.bin
#split	0x090722,0x09073C,mappings\misc\0x090722 - End of game sequence frame 3.bin
#split	0x09073C,0x09076E,mappings\misc\0x09073C - End of game sequence frame 4.bin
#split	0x09076E,0x0907C0,mappings\misc\0x09076E - Closeup of Tails flying plane in ending sequence.bin
#split	0x0907C0,0x09082A,mappings\misc\0x0907C0 - Closeup of Sonic flying plane in ending sequence.bin
#split	0x09082A,0x090852,mappings\misc\0x09082A - Strange unused mappings 1 - 1.bin
#split	0x090852,0x09087A,mappings\misc\0x090852 - Strange unused mappings 1 - 2.bin
#split	0x09087A,0x0908A2,mappings\misc\0x09087A - Strange unused mappings 1 - 3.bin
#split	0x0908A2,0x0908CA,mappings\misc\0x0908A2 - Strange unused mappings 1 - 4.bin
#split	0x0908CA,0x0908F2,mappings\misc\0x0908CA - Strange unused mappings 1 - 5.bin
#split	0x0908F2,0x09091A,mappings\misc\0x0908F2 - Strange unused mappings 1 - 6.bin
#split	0x09091A,0x090942,mappings\misc\0x09091A - Strange unused mappings 1 - 7.bin
#split	0x090942,0x09096A,mappings\misc\0x090942 - Strange unused mappings 1 - 8.bin
#split	0x09096A,0x090992,mappings\misc\0x09096A - Strange unused mappings 2.bin
#split	0x0DD1DE,0x0DD30C,mappings\misc\0x0DD1DE - Main background mappings for special stage.bin
#split	0x0DD30C,0x0DD48A,mappings\misc\0x0DD30C - Lower background mappings for special stage.bin


/***********************Collision***************************/
#split	0x042D50,0x042E50,collision\0x042D50 - Curve and resistance mapping.bin
#split	0x042E50,0x043E50,collision\0x042E50 - Collision array 1.bin
#split	0x043E50,0x044E50,collision\0x043E50 - Collision array 2.bin
#split	0x044E50,0x044F40,collision\0x044E50 - EHZ and HTZ primary 16x16 collision index.bin
#split	0x044F40,0x045040,collision\0x044F40 - EHZ and HTZ secondary 16x16 collision index.bin
#split	0x045040,0x045100,collision\0x045040 - MTZ primary 16x16 collision index.bin
#split	0x045100,0x045200,collision\0x045100 - OOZ primary 16x16 collision index.bin
#split	0x045200,0x0452A0,collision\0x045200 - MCZ primary 16x16 collision index.bin
#split	0x0452A0,0x045330,collision\0x0452A0 - CNZ primary 16x16 collision index.bin
#split	0x045330,0x0453C0,collision\0x045330 - CNZ secondary 16x16 collision index.bin
#split	0x0453C0,0x0454E0,collision\0x0453C0 - CPZ and DEZ primary 16x16 collision index.bin
#split	0x0454E0,0x045610,collision\0x0454E0 - CPZ and DEZ secondary 16x16 collision index.bin
#split	0x045610,0x045760,collision\0x045610 - ARZ primary 16x16 collision index.bin
#split	0x045760,0x0458C0,collision\0x045760 - ARZ secondary 16x16 collision index.bin
#split	0x0458C0,0x0459A0,collision\0x0458C0 - WFZ and SCZ primary 16x16 collision index.bin
#split	0x0459A0,0x045A80,collision\0x0459A0 - WFZ and SCZ secondary 16x16 collision index.bin


/***********************Levels***************************/
#split	0x045AC4,0x045C84,level\layout\0x045AC4 - EHZ act 1.bin
#split	0x045C84,0x045E74,level\layout\0x045C84 - EHZ act 2.bin
#split	0x045E74,0x0462A4,level\layout\0x045E74 - MTZ act 1.bin
#split	0x0462A4,0x046684,level\layout\0x0462A4 - MTZ act 2.bin
#split	0x046684,0x046B04,level\layout\0x046684 - MTZ act 3.bin
#split	0x046B04,0x046DD4,level\layout\0x046B04 - WFZ.bin
#split	0x046DD4,0x047044,level\layout\0x046DD4 - HTZ act 1.bin
#split	0x047044,0x047404,level\layout\0x047044 - HTZ act 2.bin
#split	0x047404,0x047784,level\layout\0x047404 - OOZ act 1.bin
#split	0x047784,0x047B24,level\layout\0x047784 - OOZ act 2.bin
#split	0x047B24,0x047D24,level\layout\0x047B24 - MCZ act 1.bin
#split	0x047D24,0x047FF4,level\layout\0x047D24 - MCZ act 2.bin
#split	0x047FF4,0x0483C4,level\layout\0x047FF4 - CNZ act 1.bin
#split	0x0483C4,0x048774,level\layout\0x0483C4 - CNZ act 2.bin
#split	0x048774,0x048A84,level\layout\0x0477C4 - CPZ act 1.bin
#split	0x048A84,0x048DE4,level\layout\0x048A84 - CPZ act 2.bin
#split	0x048DE4,0x048E94,level\layout\0x048DE4 - DEZ.bin
#split	0x048E94,0x049264,level\layout\0x048E94 - ARZ act 1.bin
#split	0x049264,0x049634,level\layout\0x049264 - ARZ act 2.bin
#split	0x049634,0x049714,level\layout\0x049634 - SCZ.bin


/***********************16x16 block mappings***************************/
#split	0x094E74,0x095C24,mappings\16x16\0x094E74 - EHZ.bin
#split	0x0985A4,0x098AB4,mappings\16x16\0x0985A4 - HTZ.bin
#split	0x09CFD4,0x09DB64,mappings\16x16\0x09CFD4 - MTZ.bin
#split	0x0A3364,0x0A4204,mappings\16x16\0x0A3364 - OOZ.bin
#split	0x0A8D04,0x0A9D74,mappings\16x16\0x0A8D04 - MCZ.bin
#split	0x0AFFC4,0x0B0894,mappings\16x16\0x0AFFC4 - CNZ.bin
#split	0x0B5234,0x0B6174,mappings\16x16\0x0B5234 - CPZ and DEZ.bin
#split	0x0BB944,0x0BCC24,mappings\16x16\0x0BB944 - ARZ.bin
#split	0x0C4074,0x0C5004,mappings\16x16\0x0C4074 - WFZ and SCZ.bin


/***********************128x128 block mappings***************************/
#split	0x099D34,0x09CFD4,mappings\128x128\0x099D34 - EHZ and HTZ.bin
#split	0x0A06C4,0x0A3364,mappings\128x128\0x0A06C4 - MTZ.bin
#split	0x0A6834,0x0A8D04,mappings\128x128\0x0A6834 - OOZ.bin
#split	0x0AD454,0x0AFFC4,mappings\128x128\0x0AD454 - MCZ.bin
#split	0x0B2CF4,0x0B5234,mappings\128x128\0x0B2CF4 - CNZ.bin
#split	0x0B90F4,0x0BB944,mappings\128x128\0x0B90F4 - CPZ and DEZ.bin
#split	0x0C1434,0x0C4074,mappings\128x128\0x0C1434 - ARZ.bin
#split	0x0C85E4,0x0CA904,mappings\128x128\0x0C85E4 - WFZ and SCZ.bin


/***********************Special stage level mappings***************************/
#split	0x0CA904,0x0CADA8,mappings\special stage\0x0CA904 - End curve right. slope up. slope down. begin curve right - Frame 1.bin
#split	0x0CADA8,0x0CB376,mappings\special stage\0x0CADA8 - End curve right. slope up. slope down. begin curve right - Frame 2.bin
#split	0x0CB376,0x0CB92E,mappings\special stage\0x0CB376 - End curve right. slope up. slope down. begin curve right - Frame 3.bin
#split	0x0CB92E,0x0CBF92,mappings\special stage\0x0CB92E - End curve right. slope up. slope down. begin curve right - Frame 4.bin
#split	0x0CBF92,0x0CC5BE,mappings\special stage\0x0CBF92 - End curve right. slope up. slope down. begin curve right - Frame 5.bin
#split	0x0CC5BE,0x0CCC7A,mappings\special stage\0x0CC5BE - End curve right. slope up. slope down. begin curve right - Frame 6.bin
#split	0x0CCC7A,0x0CD282,mappings\special stage\0x0CCC7A - End curve right. slope up. slope down. begin curve right - Frame 7.bin
#split	0x0CD282,0x0CD7C0,mappings\special stage\0x0CD282 - End curve right. slope up. slope down. begin curve right - Frame 8.bin
#split	0x0CD7C0,0x0CDD44,mappings\special stage\0x0CD7C0 - End curve right. slope up. slope down. begin curve right - Frame 9.bin
#split	0x0CDD44,0x0CE2BE,mappings\special stage\0x0CDD44 - End curve right. slope up. slope down. begin curve right - Frame 10.bin
#split	0x0CE2BE,0x0CE7DE,mappings\special stage\0x0CE2BE - End curve right. slope up. slope down. begin curve right - Frame 11.bin
#split	0x0CE7DE,0x0CEC52,mappings\special stage\0x0CE7DE - End curve right. slope up. slope down. begin curve right - Frame 12.bin
#split	0x0CEC52,0x0CF0BC,mappings\special stage\0x0CEC52 - End curve right. slope up. slope down. begin curve right - Frame 13.bin
#split	0x0CF0BC,0x0CF580,mappings\special stage\0x0CF0BC - End curve right. slope up. slope down. begin curve right - Frame 14.bin
#split	0x0CF580,0x0CFA00,mappings\special stage\0x0CF580 - End curve right. slope up. slope down. begin curve right - Frame 15.bin
#split	0x0CFA00,0x0CFE4A,mappings\special stage\0x0CFA00 - End curve right. slope up. slope down. begin curve right - Frame 16.bin
#split	0x0CFE4A,0x0D028C,mappings\special stage\0x0CFE4A - End curve right. slope up. slope down. begin curve right - Frame 17.bin
#split	0x0D028C,0x0D090A,mappings\special stage\0x0D028C - Straight path - Frame 1.bin
#split	0x0D090A,0x0D0EA6,mappings\special stage\0x0D090A - Straight path - Frame 2.bin
#split	0x0D0EA6,0x0D1400,mappings\special stage\0x0D0EA6 - Straight path - Frame 3.bin
#split	0x0D1400,0x0D19FC,mappings\special stage\0x0D1400 - Straight path - Frame 4.bin
#split	0x0D19FC,0x0D1EAC,mappings\special stage\0x0D19FC - End curve right. slope down. begin curve right - Frame 1.bin
#split	0x0D1EAC,0x0D23AE,mappings\special stage\0x0D1EAC - End curve right. slope down. begin curve right - Frame 2.bin
#split	0x0D23AE,0x0D27C6,mappings\special stage\0x0D23AE - End curve right. slope down. begin curve right - Frame 3.bin
#split	0x0D27C6,0x0D2C14,mappings\special stage\0x0D27C6 - End curve right. slope down. begin curve right - Frame 4.bin
#split	0x0D2C14,0x0D3092,mappings\special stage\0x0D2C14 - End curve right. slope down. begin curve right - Frame 5.bin
#split	0x0D3092,0x0D3522,mappings\special stage\0x0D3092 - End curve right. slope down. begin curve right - Frame 6.bin
#split	0x0D3522,0x0D39EC,mappings\special stage\0x0D3522 - End curve right. slope down. begin curve right - Frame 7.bin
#split	0x0D39EC,0x0D3F78,mappings\special stage\0x0D39EC - End curve right. slope down. begin curve right - Frame 8.bin
#split	0x0D3F78,0x0D4660,mappings\special stage\0x0D3F78 - End curve right. slope down. begin curve right - Frame 9.bin
#split	0x0D4660,0x0D4DA6,mappings\special stage\0x0D4660 - End curve right. slope down. begin curve right - Frame 10.bin
#split	0x0D4DA6,0x0D53FC,mappings\special stage\0x0D4DA6 - End curve right. slope down. begin curve right - Frame 11.bin
#split	0x0D53FC,0x0D5958,mappings\special stage\0x0D53FC - End curve right. slope down. begin curve right - Frame 12.bin
#split	0x0D5958,0x0D5F02,mappings\special stage\0x0D5958 - End curve right. slope down. begin curve right - Frame 13.bin
#split	0x0D5F02,0x0D6596,mappings\special stage\0x0D5F02 - End curve right. slope down. begin curve right - Frame 14.bin
#split	0x0D6596,0x0D6BAA,mappings\special stage\0x0D6596 - End curve right. slope down. begin curve right - Frame 15.bin
#split	0x0D6BAA,0x0D702E,mappings\special stage\0x0D6BAA - End curve right. slope down. begin curve right - Frame 16.bin
#split	0x0D702E,0x0D749C,mappings\special stage\0x0D702E - End curve right. slope down. begin curve right - Frame 17.bin
#split	0x0D749C,0x0D7912,mappings\special stage\0x0D749C - Curve right - Frame 1.bin
#split	0x0D7912,0x0D7DAA,mappings\special stage\0x0D7912 - Curve right - Frame 2.bin
#split	0x0D7DAA,0x0D8250,mappings\special stage\0x0D7DAA - Curve right - Frame 3.bin
#split	0x0D8250,0x0D85F8,mappings\special stage\0x0D8250 - Curve right - Frame 4.bin
#split	0x0D85F8,0x0D89EC,mappings\special stage\0x0D85F8 - Curve right - Frame 5.bin
#split	0x0D89EC,0x0D8E24,mappings\special stage\0x0D89EC - Curve right - Frame 6.bin
#split	0x0D8E24,0x0D92B6,mappings\special stage\0x0D8E24 - Curve right - Frame 7.bin
#split	0x0D92B6,0x0D9778,mappings\special stage\0x0D92B6 - Curve right - Frame 8.bin
#split	0x0D9778,0x0D9B80,mappings\special stage\0x0D9778 - Curve right - Frame 9.bin
#split	0x0D9B80,0x0DA016,mappings\special stage\0x0D9B80 - Curve right - Frame 10.bin
#split	0x0DA016,0x0DA4CE,mappings\special stage\0x0DA016 - Curve right - Frame 11.bin
#split	0x0DA4CE,0x0DAB20,mappings\special stage\0x0DA4CE - Begin curve right - Frame 1.bin
#split	0x0DAB20,0x0DB086,mappings\special stage\0x0DAB20 - Begin curve right - Frame 2.bin
#split	0x0DB086,0x0DB5AE,mappings\special stage\0x0DB086 - Begin curve right - Frame 3.bin
#split	0x0DB5AE,0x0DBB62,mappings\special stage\0x0DB5AE - Begin curve right - Frame 4.bin
#split	0x0DBB62,0x0DC154,mappings\special stage\0x0DBB62 - Begin curve right - Frame 5.bin
#split	0x0DC154,0x0DC5E8,mappings\special stage\0x0DC154 - Begin curve right - Frame 6.bin
#split	0x0DC5E8,0x0DCA38,mappings\special stage\0x0DC5E8 - Begin curve right - Frame 7.bin


/***********************Misc stuff***************************/
#split	0x0E24FE,0x0E34EE,misc\0x0E24FE - Special stage object perspective data (Kozinski compression).bin
#split	0x0E34EE,0x0E35F2,misc\0x0E34EE - Special stage level layouts (Nemesis compression).bin
#split	0x0E35F2,0x0E427D,misc\0x0E35F2 - Special stage object location lists (Kozinski compression).bin


/***********************Ring location lists***************************/
#split	0x0E4344,0x0E456A,level\rings\0x0E4344 - EHZ act 1.bin
#split	0x0E456A,0x0E47AC,level\rings\0x0E456A - EHZ act 2.bin
#split	0x0E47AC,0x0E47AE,level\rings\0x0E47AC - Level 1 act 1.bin
#split	0x0E47AE,0x0E47B0,level\rings\0x0E47AE - Level 1 act 2.bin
#split	0x0E47B0,0x0E47B2,level\rings\0x0E47B0 - Level 2 act 1.bin
#split	0x0E47B2,0x0E47B4,level\rings\0x0E47B2 - Level 2 act 2.bin
#split	0x0E47B4,0x0E47B6,level\rings\0x0E47B4 - Level 3 act 1.bin
#split	0x0E47B6,0x0E47B8,level\rings\0x0E47B6 - Level 3 act 2.bin
#split	0x0E47B8,0x0E4A2A,level\rings\0x0E47B8 - MTZ act 1.bin
#split	0x0E4A2A,0x0E4C48,level\rings\0x0E4A2A - MTZ act 2.bin
#split	0x0E4C48,0x0E4D72,level\rings\0x0E4C48 - MTZ act 3.bin
#split	0x0E4D72,0x0E4D74,level\rings\0x0E4D72 - MTZ act 4.bin
#split	0x0E4D74,0x0E4EAA,level\rings\0x0E4D74 - HTZ act 1.bin
#split	0x0E4EAA,0x0E50E8,level\rings\0x0E4EAA - HTZ act 2.bin
#split	0x0E50E8,0x0E525A,level\rings\0x0E50E8 - HPZ act 1.bin
#split	0x0E525A,0x0E525C,level\rings\0x0E525A - HPZ act 2.bin
#split	0x0E525C,0x0E525E,level\rings\0x0E525C - Level 9 act 1.bin
#split	0x0E525E,0x0E5260,level\rings\0x0E525E - Level 9 act 2.bin
#split	0x0E5260,0x0E5422,level\rings\0x0E5260 - OOZ act 1.bin
#split	0x0E5422,0x0E5598,level\rings\0x0E5422 - OOZ act 2.bin
#split	0x0E5598,0x0E570E,level\rings\0x0E5598 - MCZ act 1.bin
#split	0x0E570E,0x0E5944,level\rings\0x0E570E - MCZ act 2.bin
#split	0x0E5944,0x0E5B7E,level\rings\0x0E5944 - CNZ act 1.bin
#split	0x0E5B7E,0x0E5E2C,level\rings\0x0E5B7E - CNZ act 2.bin
#split	0x0E5E2C,0x0E5F9E,level\rings\0x0E5E2C - CPZ act 1.bin
#split	0x0E5F9E,0x0E6150,level\rings\0x0E5F9E - CPZ act 2.bin
#split	0x0E6150,0x0E6152,level\rings\0x0E6150 - DEZ act 1.bin
#split	0x0E6152,0x0E6154,level\rings\0x0E6152 - DEZ act 2.bin
#split	0x0E6154,0x0E6292,level\rings\0x0E6154 - WFZ act 1.bin
#split	0x0E6292,0x0E6294,level\rings\0x0E6292 - WFZ act 2.bin
#split	0x0E6294,0x0E642E,level\rings\0x0E6294 - ARZ act 1.bin
#split	0x0E642E,0x0E6684,level\rings\0x0E642E - ARZ act 2.bin
#split	0x0E6684,0x0E66D6,level\rings\0x0E6684 - SCZ act 1.bin
#split	0x0E66D6,0x0E66D8,level\rings\0x0E66D6 - SCZ act 2.bin


/***********************Sprite location lists***************************/
#split	0x01781A,0x01795E,level\sprites\0x01718A - CNZ act 1 Bumpers.bin
#split	0x01795E,0x017AA0,level\sprites\0x01795E - CNZ act 2 Bumpers.bin
#split	0x0E6844,0x0E684A,level\sprites\0x0E6844 - Null1.bin
#split	0x0E684A,0x0E6B7A,level\sprites\0x0E684A - EHZ act 1.bin
#split	0x0E6B7A,0x0E6F34,level\sprites\0x0E6B7A - EHZ act 2.bin
#split	0x0E6F34,0x0E73C0,level\sprites\0x0E6F34 - MTZ act 1.bin
#split	0x0E73C0,0x0E78EE,level\sprites\0x0E73C0 - MTZ act 2.bin
#split	0x0E78EE,0x0E7F48,level\sprites\0x0E78EE - MTZ act 3.bin
#split	0x0E7F48,0x0E82FC,level\sprites\0x0E7F48 - WFZ act 1.bin
#split	0x0E82FC,0x0E8302,level\sprites\0x0E82FC - WFZ act 2.bin
#split	0x0E8302,0x0E8668,level\sprites\0x0E8302 - HTZ act 1.bin
#split	0x0E8668,0x0E8C80,level\sprites\0x0E8668 - HTZ act 2.bin
#split	0x0E8C80,0x0E8D94,level\sprites\0x0E8C80 - HPZ act 1.bin
#split	0x0E8D94,0x0E8D9A,level\sprites\0x0E8D94 - HPZ act 2.bin
#split	0x0E8D9A,0x0E8DA0,level\sprites\0x0E8D9A - Null2.bin
#split	0x0E8DA0,0x0E9214,level\sprites\0x0E8DA0 - OOZ act 1.bin
#split	0x0E9214,0x0E968E,level\sprites\0x0E9214 - OOZ act 2.bin
#split	0x0E968E,0x0E99A0,level\sprites\0x0E968E - MCZ act 1.bin
#split	0x0E99A0,0x0E9D1E,level\sprites\0x0E99A0 - MCZ act 2.bin
#split	0x0E9D1E,0x0EA3D8,level\sprites\0x0E9D1E - CNZ act 1.bin
#split	0x0EA3D8,0x0EA9D2,level\sprites\0x0EA3D8 - CNZ act 2.bin
#split	0x0EA9D2,0x0EAD6E,level\sprites\0x0EA9D2 - CPZ act 1.bin
#split	0x0EAD6E,0x0EB230,level\sprites\0x0EAD6E - CPZ act 2.bin
#split	0x0EB230,0x0EB254,level\sprites\0x0EB230 - DEZ act 1.bin
#split	0x0EB254,0x0EB25A,level\sprites\0x0EB254 - DEZ act 2.bin
#split	0x0EB25A,0x0EB6A4,level\sprites\0x0EB25A - ARZ act 1.bin
#split	0x0EB6A4,0x0EBBDE,level\sprites\0x0EB6A4 - ARZ act 2.bin
#split	0x0EBBDE,0x0EBD4C,level\sprites\0x0EBBDE - SCZ act 1.bin
#split	0x0EBD4C,0x0EBD52,level\sprites\0x0EBD4C - SCZ act 2.bin
#split	0x0EBD52,0x0EBD58,level\sprites\0x0EBD52 - Null3.bin
#split	0x0EBD58,0x0EBD5E,level\sprites\0x0EBD58 - Null4.bin
#split	0x0EBD5E,0x0EBD64,level\sprites\0x0EBD5E - Null5.bin
#split	0x0EBD64,0x0EBD6A,level\sprites\0x0EBD64 - Null6.bin


/***********************Sound driver***************************/
#split	0x0EC0E8,0x0ED04C,sound\0x0EC0E8 - Sound Driver.bin


/***********************Sound driver***************************/
#split	0x0F1E8C,0x0F8000,sound\PCM\0x0F1E8C - SEGA intro sound.bin


/***********************DAC samples***************************/
#split	0x0ED100,0x0ED394,sound\DAC\0x0ED100 - DAC sample 1.bin
#split	0x0ED394,0x0EDAB7,sound\DAC\0x0ED394 - DAC sample 2.bin
#split	0x0EDAB7,0x0EE66C,sound\DAC\0x0EDAB7 - DAC sample 5.bin
#split	0x0EE66C,0x0EED7A,sound\DAC\0x0EE66C - DAC sample 6.bin
#split	0x0EED7A,0x0EF2F0,sound\DAC\0x0EED7A - DAC sample 3.bin
#split	0x0EF2F0,0x0EFA3C,sound\DAC\0x0EF2F0 - DAC sample 4.bin
#split	0x0EFA3C,0x0F0000,sound\DAC\0x0EFA3C - DAC sample 7.bin


/***********************Music***************************/
#split	0x0F0002,0x0F0160,sound\music\0x0F0002 - Continue.bin
#split	0x0F803C,0x0F823B,sound\music\0x0F803C - HPZ.bin
#split	0x0F823B,0x0F8359,sound\music\0x0F823B - Drowning.bin
#split	0x0F8359,0x0F84F6,sound\music\0x0F8359 - Invincible.bin
#split	0x0F84F6,0x0F88C4,sound\music\0x0F84F6 - CNZ 2player.bin
#split	0x0F88C4,0x0F8DEE,sound\music\0x0F88C4 - EHZ.bin
#split	0x0F8DEE,0x0F917B,sound\music\0x0F8DEE - MTZ.bin
#split	0x0F917B,0x0F9664,sound\music\0x0F917B - CNZ.bin
#split	0x0F9664,0x0F9A3C,sound\music\0x0F9664 - MCZ.bin
#split	0x0F9A3C,0x0F9D69,sound\music\0x0F9A3C - MCZ 2player.bin
#split	0x0F9D69,0x0FA36B,sound\music\0x0F9D69 - ARZ.bin
#split	0x0FA36B,0x0FA6ED,sound\music\0x0FA36B - DEZ.bin
#split	0x0FA6ED,0x0FAAC4,sound\music\0x0FA6ED - Special stage.bin
#split	0x0FAAC4,0x0FAC3C,sound\music\0x0FAAC4 - Options.bin
#split	0x0FAC3C,0x0FB124,sound\music\0x0FAC3C - Ending.bin
#split	0x0FB124,0x0FB3F7,sound\music\0x0FB124 - Final boss.bin
#split	0x0FB3F7,0x0FB81E,sound\music\0x0FB3F7 - CPZ.bin
#split	0x0FB81E,0x0FBA6F,sound\music\0x0FB81E - Boss.bin
#split	0x0FBA6F,0x0FBD8C,sound\music\0x0FBA6F - SCZ.bin
#split	0x0FBD8C,0x0FC146,sound\music\0x0FBD8C - OOZ.bin
#split	0x0FC146,0x0FC480,sound\music\0x0FC146 - WFZ.bin
#split	0x0FC480,0x0FC824,sound\music\0x0FC480 - EHZ 2player.bin
#split	0x0FC824,0x0FCBBC,sound\music\0x0FC824 - 2player results screen.bin
#split	0x0FCBBC,0x0FCE74,sound\music\0x0FCBBC - Supersonic.bin
#split	0x0FCE74,0x0FD193,sound\music\0x0FCE74 - HTZ.bin
#split	0x0FD193,0x0FD35E,sound\music\0x0FD193 - Title screen.bin
#split	0x0FD35E,0x0FD48D,sound\music\0x0FD35E - End of level.bin
#split	0x0FD48D,0x0FD57A,sound\music\0x0FD48D - Extra life.bin
#split	0x0FD57A,0x0FD6C9,sound\music\0x0FD57A - Game over.bin
#split	0x0FD6C9,0x0FD797,sound\music\0x0FD6C9 - Got an emerald.bin
#split	0x0FD797,0x0FEE91,sound\music\0x0FD797 - Credits.bin


/***********************Sound Effects***************************/
#split	0x0FEF33,0x0FEF49,sound\sound fx\0x0FEF33 - Sound20.bin
#split	0x0FEF49,0x0FEF73,sound\sound fx\0x0FEF49 - Sound21.bin
#split	0x0FEF73,0x0FEF92,sound\sound fx\0x0FEF73 - Sound22.bin
#split	0x0FEF92,0x0FEFC4,sound\sound fx\0x0FEF92 - Sound23.bin
#split	0x0FEFC4,0x0FEFF9,sound\sound fx\0x0FEFC4 - Sound24.bin
#split	0x0FEFF9,0x0FF025,sound\sound fx\0x0FEFF9 - Sound25.bin
#split	0x0FF025,0x0FF054,sound\sound fx\0x0FF025 - Sound26.bin
#split	0x0FF054,0x0FF080,sound\sound fx\0x0FF054 - Sound27.bin
#split	0x0FF080,0x0FF08F,sound\sound fx\0x0FF080 - Sound28.bin
#split	0x0FF08F,0x0FF0A1,sound\sound fx\0x0FF08F - Sound29.bin
#split	0x0FF0A1,0x0FF0E2,sound\sound fx\0x0FF0A1 - Sound2A.bin
#split	0x0FF0E2,0x0FF101,sound\sound fx\0x0FF0E2 - Sound2B.bin
#split	0x0FF101,0x0FF135,sound\sound fx\0x0FF101 - Sound2C.bin
#split	0x0FF135,0x0FF16B,sound\sound fx\0x0FF135 - Sound2D.bin
#split	0x0FF16B,0x0FF1B5,sound\sound fx\0x0FF16B - Sound2E.bin
#split	0x0FF1B5,0x0FF1E2,sound\sound fx\0x0FF1B5 - Sound2F.bin
#split	0x0FF1E2,0x0FF213,sound\sound fx\0x0FF1E2 - Sound30.bin
#split	0x0FF213,0x0FF23F,sound\sound fx\0x0FF213 - Sound31.bin
#split	0x0FF23F,0x0FF28E,sound\sound fx\0x0FF23F - Sound32.bin
#split	0x0FF28E,0x0FF2BF,sound\sound fx\0x0FF28E - Sound33.bin
#split	0x0FF2BF,0x0FF31A,sound\sound fx\0x0FF2BF - Sound34.bin
#split	0x0FF31A,0x0FF32F,sound\sound fx\0x0FF31A - Sound35.bin
#split	0x0FF32F,0x0FF34C,sound\sound fx\0x0FF32F - Sound36.bin
#split	0x0FF34C,0x0FF387,sound\sound fx\0x0FF34C - Sound37.bin
#split	0x0FF387,0x0FF3A4,sound\sound fx\0x0FF387 - Sound38.bin
#split	0x0FF3A4,0x0FF3EE,sound\sound fx\0x0FF3A4 - Sound39.bin
#split	0x0FF3EE,0x0FF416,sound\sound fx\0x0FF3EE - Sound3A.bin
#split	0x0FF416,0x0FF441,sound\sound fx\0x0FF416 - Sound3B.bin
#split	0x0FF441,0x0FF482,sound\sound fx\0x0FF441 - Sound3C.bin
#split	0x0FF482,0x0FF4D5,sound\sound fx\0x0FF482 - Sound3D.bin
#split	0x0FF4D5,0x0FF50F,sound\sound fx\0x0FF4D5 - Sound3E.bin
#split	0x0FF50F,0x0FF581,sound\sound fx\0x0FF50F - Sound3F.bin
#split	0x0FF581,0x0FF59A,sound\sound fx\0x0FF581 - Sound40.bin
#split	0x0FF59A,0x0FF5D4,sound\sound fx\0x0FF59A - Sound41.bin
#split	0x0FF5D4,0x0FF5E5,sound\sound fx\0x0FF5D4 - Sound42.bin
#split	0x0FF5E5,0x0FF65F,sound\sound fx\0x0FF5E5 - Sound43.bin
#split	0x0FF65F,0x0FF687,sound\sound fx\0x0FF65F - Sound44.bin
#split	0x0FF687,0x0FF6EE,sound\sound fx\0x0FF697 - Sound45.bin
#split	0x0FF6EE,0x0FF716,sound\sound fx\0x0FF6EE - Sound46.bin
#split	0x0FF716,0x0FF744,sound\sound fx\0x0FF716 - Sound47.bin
#split	0x0FF744,0x0FF755,sound\sound fx\0x0FF744 - Sound48.bin
#split	0x0FF755,0x0FF782,sound\sound fx\0x0FF755 - Sound49.bin
#split	0x0FF782,0x0FF7AF,sound\sound fx\0x0FF782 - Sound4A.bin
#split	0x0FF7AF,0x0FF7E2,sound\sound fx\0x0FF7AF - Sound4B.bin
#split	0x0FF7E2,0x0FF81C,sound\sound fx\0x0FF7E2 - Sound4C.bin
#split	0x0FF81C,0x0FF829,sound\sound fx\0x0FF81C - Sound4D.bin
#split	0x0FF829,0x0FF83E,sound\sound fx\0x0FF829 - Sound4E.bin
#split	0x0FF83E,0x0FF875,sound\sound fx\0x0FF83E - Sound4F.bin
#split	0x0FF875,0x0FF8A8,sound\sound fx\0x0FF875 - Sound50.bin
#split	0x0FF8A8,0x0FF8E1,sound\sound fx\0x0FF8A8 - Sound51.bin
#split	0x0FF8E1,0x0FF91E,sound\sound fx\0x0FF8E1 - Sound52.bin
#split	0x0FF91E,0x0FF95D,sound\sound fx\0x0FF91E - Sound53.bin
#split	0x0FF95D,0x0FF99E,sound\sound fx\0x0FF95D - Sound54.bin
#split	0x0FF99E,0x0FF9C8,sound\sound fx\0x0FF99E - Sound55.bin
#split	0x0FF9C8,0x0FFA0D,sound\sound fx\0x0FF9C8 - Sound56.bin
#split	0x0FFA0D,0x0FFA35,sound\sound fx\0x0FFA0D - Sound57.bin
#split	0x0FFA35,0x0FFA5F,sound\sound fx\0x0FFA35 - Sound58.bin
#split	0x0FFA5F,0x0FFAB8,sound\sound fx\0x0FFA5F - Sound59.bin
#split	0x0FFAB8,0x0FFAE5,sound\sound fx\0x0FFAB8 - Sound5A.bin
#split	0x0FFAE5,0x0FFB19,sound\sound fx\0x0FFAE5 - Sound5B.bin
#split	0x0FFB19,0x0FFB60,sound\sound fx\0x0FFB19 - Sound5C.bin
#split	0x0FFB60,0x0FFB88,sound\sound fx\0x0FFB60 - Sound5D.bin
#split	0x0FFB88,0x0FFBC2,sound\sound fx\0x0FFB88 - Sound5E.bin
#split	0x0FFBC2,0x0FFC5E,sound\sound fx\0x0FFBC2 - Sound5F.bin
#split	0x0FFC5E,0x0FFC99,sound\sound fx\0x0FFC5E - Sound60.bin
#split	0x0FFC99,0x0FFCF6,sound\sound fx\0x0FFC99 - Sound61.bin
#split	0x0FFCF6,0x0FFD2D,sound\sound fx\0x0FFCF6 - Sound62.bin
#split	0x0FFD2D,0x0FFD5C,sound\sound fx\0x0FFD2D - Sound63.bin
#split	0x0FFD5C,0x0FFD84,sound\sound fx\0x0FFD5C - Sound64.bin
#split	0x0FFD84,0x0FFDA5,sound\sound fx\0x0FFD84 - Sound65.bin
#split	0x0FFDA5,0x0FFDDF,sound\sound fx\0x0FFDA5 - Sound66.bin
#split	0x0FFDDF,0x0FFE00,sound\sound fx\0x0FFDDF - Sound67.bin
#split	0x0FFE00,0x0FFE2A,sound\sound fx\0x0FFE00 - Sound68.bin
#split	0x0FFE2A,0x0FFE67,sound\sound fx\0x0FFE2A - Sound69.bin
#split	0x0FFE67,0x0FFE92,sound\sound fx\0x0FFE67 - Sound6A.bin
#split	0x0FFE92,0x0FFEBC,sound\sound fx\0x0FFE92 - Sound6B.bin
#split	0x0FFEBC,0x0FFF27,sound\sound fx\0x0FFEBC - Sound6C.bin
#split	0x0FFF27,0x0FFF53,sound\sound fx\0x0FFF27 - Sound6D.bin
#split	0x0FFF53,0x0FFF91,sound\sound fx\0x0FFF53 - Sound6E.bin
#split	0x0FFF91,0x0FFFD4,sound\sound fx\0x0FFF91 - Sound6F.bin
#split	0x0FFFD4,0x100000,sound\sound fx\0x0FFFD4 - Sound70.bin



split	0x0,0x0,\0x0 - .bin

