/***********************Directories***************************/
#dir	artunc
#dir	artnem
#dir	artkos
#dir	palletes
#dir	mapmisc
#dir	map16x16
#dir	map256x256
#dir	specialstages
#dir	levellayout
#dir	spritelayout
#dir	collision
#dir	sound
#dir	demodata
#dir	misc


/***********************palletes***************************/
#split	0x001B66,0x001B86,palletes\Cycling - title screen water.bin
#split	0x001B86,0x001BA6,palletes\Cycling - GHZ water.bin
#split	0x001BA6,0x001BC6,palletes\Cycling - LZ water.bin
#split	0x001BC6,0x001BD8,palletes\Cycling - LZ conveyor belt.bin
#split	0x001BD8,0x001BEA,palletes\Cycling - LZ conveyor belt underwater.bin
#split	0x001BEA,0x001C52,palletes\Cycling - SBZ act 3 water.bin
#split	0x001C52,0x001C76,palletes\Cycling - SLZ lights.bin
#split	0x001C76,0x001C96,palletes\Cycling - SYZ part 1.bin
#split	0x001C96,0x001CA6,palletes\Cycling - SYZ part 2.bin
#split	0x001D0A,0x001D1A,palletes\Cycling - SBZ part 1.bin
#split	0x001D1A,0x001D2A,palletes\Cycling - SBZ part 2.bin
#split	0x001D2A,0x001D3A,palletes\Cycling - SBZ part 3.bin
#split	0x001D3A,0x001D46,palletes\Cycling - SBZ part 4.bin
#split	0x001D46,0x001D56,palletes\Cycling - SBZ part 5.bin
#split	0x001D56,0x001D66,palletes\Cycling - SBZ part 6.bin
#split	0x001D66,0x001D86,palletes\Cycling - SBZ part 7.bin
#split	0x001D86,0x001D90,palletes\Cycling - SBZ part 8.bin
#split	0x001D90,0x001DA0,palletes\Cycling - SBZ part 9.bin
#split	0x001DA0,0x001DAC,palletes\Cycling - SBZ part 10.bin
#split	0x0020C0,0x0020CC,palletes\Sega logo 1.bin
#split	0x0020CC,0x0020FC,palletes\Sega logo 2.bin
#split	0x002208,0x002288,palletes\Sega logo background.bin
#split	0x002288,0x002308,palletes\Title screen.bin
#split	0x002308,0x002388,palletes\Level select.bin
#split	0x002388,0x0023A8,palletes\Sonic.bin
#split	0x0023A8,0x002408,palletes\GHZ.bin
#split	0x002408,0x002468,palletes\LZ.bin
#split	0x002468,0x0024E8,palletes\LZ underwater.bin
#split	0x0024E8,0x002548,palletes\MZ.bin
#split	0x002548,0x0025A8,palletes\SLZ.bin
#split	0x0025A8,0x002608,palletes\SYZ.bin
#split	0x002608,0x002668,palletes\SBZ act 1.bin
#split	0x002668,0x0026C8,palletes\SBZ act 2.bin
#split	0x0026C8,0x002748,palletes\Special stage.bin
#split	0x002748,0x0027A8,palletes\SBZ act 3.bin
#split	0x0027A8,0x002828,palletes\SBZ act 3 underwater.bin
#split	0x002828,0x002848,palletes\Sonic underwater in LZ.bin
#split	0x002848,0x002868,palletes\Sonic underwater in SBZ act 3.bin
#split	0x002868,0x0028E8,palletes\Special stage results screen.bin
#split	0x0028E8,0x002928,palletes\Special stage results continue.bin
#split	0x002928,0x0029A8,palletes\Ending sequence.bin
#split	0x004ACA,0x004B12,palletes\Cycling - special stage background 1.bin
#split	0x004B12,0x004BE4,palletes\Cycling - special stage background 2.bin


/***********************Uncompressed art***************************/
#split	0x0005F0,0x000B10,artunc\Text from level select and debug mode.bin
#split	0x021AFE,0x02BC1E,artunc\Sonic.bin
#split	0x01CADA,0x01CDDA,artunc\Numbers from HUD.bin
#split	0x01CDDA,0x01CF1A,artunc\Numbers from lives counter.bin
#split	0x066AD6,0x066CD6,artunc\GHZ waterfall.bin
#split	0x066CD6,0x0670D6,artunc\GHZ large flower.bin
#split	0x0670D6,0x067556,artunc\GHZ small flower.bin
#split	0x067556,0x067856,artunc\MZ lava surface.bin
#split	0x067856,0x067E56,artunc\MZ lava.bin
#split	0x067E56,0x068156,artunc\MZ torch.bin
#split	0x068156,0x068BD6,artunc\SBZ smoke.bin
#split	0x06A324,0x06AF64,artunc\Giant ring.bin


/*********************Nemesis compressed art************************/
#split	0x01DC00,0x01E062,artnem\Sega logo.bin
#split	0x01E26E,0x01F27A,artnem\Title screen - foreground.bin
#split	0x01F27A,0x020C48,artnem\Title screen - Sonic.bin
#split	0x020C48,0x020C7C,artnem\Title screen - TM.bin
#split	0x020D3A,0x0211E2,artnem\Hidden Japanese credits.bin
#split	0x02BC1E,0x02BD22,artnem\Unused - smoke.bin
#split	0x02BD22,0x02BD5C,artnem\Unused - stars.bin
#split	0x02BD5C,0x02BEF2,artnem\Shield.bin
#split	0x02BEF2,0x02C03A,artnem\Invincibility.bin
#split	0x02C03A,0x02C144,artnem\LZ - 0x02C03A - Sonic holding his breath.bin
#split	0x02C144,0x02C196,artnem\Unused - fireball.bin
#split	0x02C196,0x02C564,artnem\Original special stage entry effect.bin
#split	0x02C5E4,0x02CF1C,artnem\Special stage - walls.bin
#split	0x02D050,0x02DCE0,artnem\Special stage - bird and fish background.bin
#split	0x02DFE0,0x02E4D4,artnem\Special stage - bubble and cloud background.bin
#split	0x02E4D4,0x02E5C2,artnem\Special stage - GOAL block.bin
#split	0x02E5C2,0x02E692,artnem\Special stage - R block.bin
#split	0x02E692,0x02E788,artnem\Special stage - extra life block.bin
#split	0x02E788,0x02E7E6,artnem\Special stage - stars from collected emerald.bin
#split	0x02E7E6,0x02E878,artnem\Special stage - red white block.bin
#split	0x02E878,0x02E93A,artnem\Special stage - zone 1 block.bin
#split	0x02E93A,0x02EA08,artnem\Special stage - zone 2 block.bin
#split	0x02EA08,0x02EAD4,artnem\Special stage - zone 3 block.bin
#split	0x02EAD4,0x02EB9C,artnem\Special stage - zone 4 block.bin
#split	0x02EB9C,0x02EC66,artnem\Special stage - zone 5 block.bin
#split	0x02EC66,0x02ED36,artnem\Special stage - zone 6 block.bin
#split	0x02ED36,0x02EF2A,artnem\Special stage - up and down blocks.bin
#split	0x02EF2A,0x02F092,artnem\Special stage - emeralds.bin
#split	0x02F092,0x02F142,artnem\Special stage - ghost block.bin
#split	0x02F142,0x02F21C,artnem\Special stage - W block.bin
#split	0x02F21C,0x02F2A0,artnem\Special stage - destroyable glass blocks.bin
#split	0x02F2A0,0x02F41E,artnem\Special stage - emeralds 2.bin
#split	0x02F41E,0x02F468,artnem\GHZ - 0x02F41E - flower stalk.bin
#split	0x02F468,0x02F582,artnem\GHZ - 0x02F468 - swinging platform.bin
#split	0x02F582,0x02F66E,artnem\GHZ - 0x02F582 - bridge.bin
#split	0x02F66E,0x02F6B6,artnem\Unused - small block.bin
#split	0x02F6B6,0x02F854,artnem\GHZ - 0x02F6B6 - Robotnik's swinging ball.bin
#split	0x02F854,0x02F8D0,artnem\Spikes.bin
#split	0x02F8D0,0x02FAE4,artnem\Unused - GHZ - spiked log.bin
#split	0x02FAE4,0x02FC10,artnem\GHZ - 0x02FAE4 - rotating spikes on log.bin
#split	0x02FC10,0x02FD3E,artnem\GHZ - 0x02FC10 - purple rock.bin
#split	0x02FD3E,0x02FDDC,artnem\GHZ - 0x02FD3E - destroyable wall.bin
#split	0x02FDDC,0x02FE3C,artnem\GHZ - 0x02FDDC - normal wall.bin
#split	0x02FE3C,0x02FF60,artnem\LZ - 0x02FE3C - water surface.bin
#split	0x02FF60,0x030754,artnem\LZ - 0x02FF60 - waterfalls and splashes.bin
#split	0x030754,0x0308D4,artnem\LZ - 0x030754 - spiked ball on a chain.bin
#split	0x0308D4,0x030A3E,artnem\LZ - 0x0308D4 - flapping door.bin
#split	0x030A3E,0x031094,artnem\LZ - 0x030A3E - bubbles and numbers.bin
#split	0x031094,0x03114A,artnem\LZ - 0x031094 - 32x16 block.bin
#split	0x03114A,0x0311EC,artnem\LZ - 0x03114A - vertical door.bin
#split	0x0311EC,0x031348,artnem\LZ - 0x0311EC - harpoon.bin
#split	0x031348,0x0313AC,artnem\LZ - 0x031348 - pole that breaks.bin
#split	0x0313AC,0x0314FE,artnem\LZ - 0x0313AC - large horizontal door.bin
#split	0x0314FE,0x0319E0,artnem\LZ - 0x0314FE - wheel.bin
#split	0x0319E0,0x031B50,artnem\LZ - 0x0319E0 - gargoyle head.bin
#split	0x031B50,0x031E08,artnem\LZ - 0x031B50 - blocks.bin
#split	0x031E08,0x031F40,artnem\LZ - 0x031E08 - rising platform.bin
#split	0x031F40,0x03206A,artnem\LZ - 0x031F40 - cork block.bin
#split	0x03206A,0x03217A,artnem\LZ - 0x03206A - 32x32 block.bin
#split	0x03217A,0x032408,artnem\MZ - 0x03217A - metal blocks.bin
#split	0x032408,0x0324C6,artnem\MZ - 0x032408 - Switch.bin
#split	0x0324C6,0x03257E,artnem\MZ - 0x0324C6 - green glassy block.bin
#split	0x03257E,0x0325D2,artnem\Unused - grass.bin
#split	0x0325D2,0x0328B0,artnem\MZ - 0x0325D2 - fireballs.bin
#split	0x0328B0,0x0331C6,artnem\MZ - 0x0328B0 - lava.bin
#split	0x0331C6,0x03332A,artnem\MZ - 0x0331C6 - green stone blocks.bin
#split	0x03332A,0x0333B2,artnem\Unused - MZ - background block.bin
#split	0x0333B2,0x0335EE,artnem\SLZ - 0x0333B2 - seesaw.bin
#split	0x0335EE,0x033734,artnem\SLZ - 0x0335EE - spikeballs on seesaws.bin
#split	0x033734,0x033978,artnem\SLZ - 0x033734 - fan.bin
#split	0x033978,0x0339DA,artnem\SLZ - 0x033978 - destroyable wall.bin
#split	0x0339DA,0x033ABC,artnem\SLZ - 0x0339DA - foreground pylon.bin
#split	0x033ABC,0x033C9E,artnem\SLZ - 0x033ABC - swinging spiked platform.bin
#split	0x033C9E,0x033DAA,artnem\SLZ - 0x033C9E - 32x32 block.bin
#split	0x033DAA,0x033E4E,artnem\SLZ - 0x033DAA - fireball launcher.bin
#split	0x033E4E,0x033FB8,artnem\SYZ - 0x033E4E - bumper.bin
#split	0x033FB8,0x03401A,artnem\SYZ - 0x033FB8 - small spikeball.bin
#split	0x03401A,0x0340FC,artnem\Switch.bin
#split	0x0340FC,0x03438A,artnem\SBZ - 0x0340FC - swinging spikeball.bin
#split	0x03438A,0x0343DE,artnem\SBZ - 0x03438A - spot on rotating wheel.bin
#split	0x0343DE,0x03467A,artnem\SBZ - 0x0343DE - wheel that grabs Sonic.bin
#split	0x03467A,0x03487E,artnem\SBZ - 0x03467A - pizza cutter.bin
#split	0x03487E,0x034A1C,artnem\SBZ - 0x03487E - moving platform and stomper.bin
#split	0x034A1C,0x034D4C,artnem\SBZ - 0x034A1C - small spinning platform.bin
#split	0x034D4C,0x034F2A,artnem\SBZ - 0x034D4C - trapdoor.bin
#split	0x034F2A,0x034F82,artnem\SBZ - 0x034F2A - collapsing floor.bin
#split	0x034F82,0x035102,artnem\SBZ - 0x034F82 - electric orb.bin
#split	0x035102,0x035200,artnem\SBZ - 0x035102 - vanishing block.bin
#split	0x035200,0x03538C,artnem\SBZ - 0x035200 - flaming pipe.bin
#split	0x03538C,0x0353DC,artnem\SBZ - 0x03538C - door.bin
#split	0x0353DC,0x035434,artnem\SBZ - 0x0353DC - floor that slides away when stood on.bin
#split	0x035434,0x035530,artnem\SBZ - 0x035434 - large horizontal door.bin
#split	0x035530,0x035646,artnem\SBZ - 0x035530 - large girder.bin
#split	0x035646,0x035A06,artnem\Enemy - ball hog.bin
#split	0x035A06,0x035EF4,artnem\Enemy - crabmeat.bin
#split	0x035EF4,0x03629A,artnem\Enemy - buzz bomber.bin
#split	0x03629A,0x036482,artnem\Unused - explosion.bin
#split	0x036482,0x036B6C,artnem\Enemy - burrobot.bin
#split	0x036B6C,0x036DD4,artnem\Enemy - chopper.bin
#split	0x036DD4,0x03705E,artnem\Enemy - jaws.bin
#split	0x03705E,0x037582,artnem\Enemy - roller.bin
#split	0x037582,0x03780C,artnem\Enemy - moto bug.bin
#split	0x03780C,0x037E2A,artnem\Enemy - newtron.bin
#split	0x037E2A,0x038212,artnem\Enemy - yadrin.bin
#split	0x038212,0x03850E,artnem\Enemy - basaran.bin
#split	0x03850E,0x038756,artnem\Enemy - splats.bin
#split	0x038756,0x0389EE,artnem\Enemy - bomb.bin
#split	0x0389EE,0x038BCC,artnem\Enemy - orbinaut.bin
#split	0x038BCC,0x038D5A,artnem\Enemy - caterkiller.bin
#split	0x038D5A,0x039368,artnem\Title cards.bin
#split	0x039368,0x03945E,artnem\Rings Score Time.bin
#split	0x03945E,0x039564,artnem\Life counter.bin
#split	0x039564,0x039658,artnem\Rings.bin
#split	0x039658,0x039AB8,artnem\Monitors.bin
#split	0x039AB8,0x03A11E,artnem\Explosion.bin
#split	0x03A11E,0x03A1CE,artnem\Points from destroyed enemies.bin
#split	0x03A1CE,0x03A360,artnem\Game Over.bin
#split	0x03A360,0x03A462,artnem\Spring - horizontal.bin
#split	0x03A462,0x03A53E,artnem\Spring - vertical.bin
#split	0x03A53E,0x03A9BA,artnem\End of level signpost.bin
#split	0x03A9BA,0x03AA7A,artnem\Lamppost.bin
#split	0x03AA7A,0x03ABEE,artnem\Flash effect from giant ring.bin
#split	0x03ABEE,0x03AEF0,artnem\Hidden bonus points from end of level.bin
#split	0x03AEF0,0x03B1A0,artnem\Continue screen - Sonic.bin
#split	0x03B1A0,0x03B3DA,artnem\Continue screen - text and mini Sonic.bin
#split	0x03B3DA,0x03B532,artnem\Animal - rabbit.bin
#split	0x03B532,0x03B68E,artnem\Animal - chicken.bin
#split	0x03B68E,0x03B80A,artnem\Animal - blackbird.bin
#split	0x03B80A,0x03B926,artnem\Animal - seal.bin
#split	0x03B926,0x03BA5C,artnem\Animal - pig.bin
#split	0x03BA5C,0x03BB96,artnem\Animal - bluebird.bin
#split	0x03BB96,0x03BCF2,artnem\Animal - squirrel.bin
#split	0x03C692,0x03DCF2,artnem\GHZ - primary patterns.bin
#split	0x03DCF2,0x03F09A,artnem\GHZ - secondary patterns.bin
#split	0x0414D4,0x04301C,artnem\LZ - primary patterns.bin
#split	0x046016,0x04885A,artnem\MZ - primary patterns.bin
#split	0x04A7FE,0x04E352,artnem\SLZ - primary patterns.bin
#split	0x0510F0,0x05481C,artnem\SYZ - primary patterns.bin
#split	0x057A66,0x05A212,artnem\SBZ - primary patterns.bin
#split	0x05CC62,0x05D4C6,artnem\Robotnik - main boss.bin
#split	0x05D4C6,0x05D7B0,artnem\Robotnik - boss add ons.bin
#split	0x05D7B0,0x05E034,artnem\Prison capsule.bin
#split	0x05E034,0x05E860,artnem\Robotnik - SBZ2 and FZ.bin
#split	0x05E860,0x05EFC8,artnem\Robotnik - FZ boss.bin
#split	0x05EFC8,0x05F548,artnem\Robotnik - after FZ boss.bin
#split	0x05F548,0x05F668,artnem\Robotnik - exhaust flame.bin
#split	0x05F668,0x05F866,artnem\Ending - emeralds.bin
#split	0x05F866,0x060A44,artnem\Ending - Sonic.bin
#split	0x060A44,0x061388,artnem\Ending - Robotnik on TRY AGAIN screen.bin
#split	0x061388,0x06175E,artnem\Unused - Robotnik's death.bin
#split	0x061CEE,0x061F76,artnem\Ending - flowers.bin
#split	0x061F76,0x062574,artnem\Credits alphabet.bin
#split	0x062574,0x0627FC,artnem\Ending - Sonic The Hedgehog text.bin


/*********************Kozinski compressed art************************/
#split	0x06175E,0x061CEE,artkos\Ending - flowers.bin


/*********************Misc mappings************************/
#split	0x020C7C,0x020D3A,mapmisc\Hidden Japanese credits.bin
#split	0x02CF1C,0x02D050,mapmisc\Special stage background 1.bin
#split	0x02DCE0,0x02DFE0,mapmisc\Special stage background 2.bin
#split	0x01E062,0x01E15A,mapmisc\Sega logo.bin
#split	0x01E15A,0x01E26E,mapmisc\Title screen foreground.bin


/***********************Collision***************************/
#split	0x064A00,0x064B9A,collision\GHZ index.bin
#split	0x064B9A,0x064C62,collision\LZ index.bin
#split	0x064C62,0x064DF2,collision\MZ index.bin
#split	0x064DF2,0x064FE6,collision\SLZ index.bin
#split	0x064FE6,0x0651DA,collision\SYZ index.bin
#split	0x0651DA,0x065432,collision\SBZ index.bin
#split	0x062A00,0x063A00,collision\Collision array 1.bin
#split	0x063A00,0x064A00,collision\Collision array 2.bin
#split	0x062900,0x062A00,collision\Curve and resistance mapping.bin


/***********************Levels***************************/
#split	0x068C7E,0x068D70,levellayout\GHZ1.bin
#split	0x068D74,0x068E3C,levellayout\GHZ2.bin
#split	0x068E40,0x068F62,levellayout\GHZ3.bin
#split	0x068F62,0x068F84,levellayout\GHZ background.bin
#split	0x068F8C,0x06908E,levellayout\LZ1.bin
#split	0x06908E,0x069190,levellayout\LZ background.bin
#split	0x069194,0x06922E,levellayout\LZ2.bin
#split	0x069232,0x06934C,levellayout\LZ3.bin
#split	0x069350,0x06940A,levellayout\SBZ3.bin
#split	0x06940E,0x0694AC,levellayout\MZ1.bin
#split	0x0694AC,0x069526,levellayout\MZ1 background.bin
#split	0x069526,0x0695CA,levellayout\MZ2.bin
#split	0x0695CA,0x06965C,levellayout\MZ2 background.bin
#split	0x069660,0x069742,levellayout\MZ3.bin
#split	0x069742,0x0697E6,levellayout\MZ3 background.bin
#split	0x0697EE,0x069900,levellayout\SLZ1.bin
#split	0x069900,0x06997A,levellayout\SLZ background.bin
#split	0x06997A,0x069A6A,levellayout\SLZ2.bin
#split	0x069A6A,0x069B84,levellayout\SLZ3.bin
#split	0x069B88,0x069C44,levellayout\SYZ1.bin
#split	0x069C44,0x069C7E,levellayout\SYZ background.bin
#split	0x069C82,0x069D86,levellayout\SYZ2.bin
#split	0x069D8A,0x069EE4,levellayout\SYZ3.bin
#split	0x069EEC,0x06A00E,levellayout\SBZ1.bin
#split	0x06A00E,0x06A04C,levellayout\SBZ1 background.bin
#split	0x06A04C,0x06A18E,levellayout\SBZ2.bin
#split	0x06A18E,0x06A2F8,levellayout\SBZ2 background.bin
#split	0x06A300,0x06A320,levellayout\Ending.bin


/***********************16x16 block mappings***************************/
#split	0x03BCF2,0x03C692,map16x16\GHZ.bin
#split	0x0411AA,0x0414D4,map16x16\LZ.bin
#split	0x04580C,0x046016,map16x16\MZ.bin
#split	0x056BCC,0x057A66,map16x16\SBZ.bin
#split	0x04A01A,0x04A7FE,map16x16\SLZ.bin
#split	0x050782,0x0510F0,map16x16\SYZ.bin


/***********************256x256 block mappings***************************/
#split	0x03F09A,0x0411AA,map256x256\GHZ.bin
#split	0x04301C,0x04580C,map256x256\LZ.bin
#split	0x04885A,0x04A01A,map256x256\MZ.bin
#split	0x05A212,0x05CC62,map256x256\SBZ.bin
#split	0x04E352,0x050782,map256x256\SLZ.bin
#split	0x05481C,0x056BCC,map256x256\SYZ.bin


/***********************Special stages***************************/
#split	0x065432,0x0656AC,specialstages\Stage 1.bin
#split	0x0656AC,0x065ABE,specialstages\Stage 2.bin
#split	0x065ABE,0x065E1A,specialstages\Stage 3.bin
#split	0x065E1A,0x0662F4,specialstages\Stage 4.bin
#split	0x0662F4,0x0667C6,specialstages\Stage 5.bin
#split	0x0667C6,0x066AD6,specialstages\Stage 6.bin


/***********************Misc stuff***************************/
#split	0x0076CC,0x0077DC,misc\GHZ - bridge bend data 1.bin
#split	0x0077DC,0x0078DC,misc\GHZ - bridge bend data 2.bin
#split	0x008570,0x0085A0,misc\GHZ - collapsing ledge collision data.bin
#split	0x00337A,0x0033A4,misc\Level select - level pointer array.bin
#split	0x0035A2,0x00379A,misc\Level select - text.bin
#split	0x00379A,0x0037A2,misc\Music playlist.bin
#split	0x0033A4,0x0033AA,misc\Level select code - Japanese machine.bin
#split	0x0033AA,0x0033B0,misc\Level select code - US or PAL machine.bin
#split	0x01B664,0x01B67C,misc\Start locations - special stages.bin
#split	0x003C2A,0x003C32,misc\LZ - water height array.bin
#split	0x00606C,0x00608C,misc\Start locations - ending sequence.bin
#split	0x005F1C,0x00606C,misc\Level size array.bin
#split	0x006112,0x006182,misc\Start locations - levels.bin
#split	0x00C6F4,0x00C724,misc\Level order array.bin
#split	0x00B118,0x00B164,misc\MZ - platform collision data 1.bin
#split	0x00B164,0x00B190,misc\MZ - platform collision data 2.bin
#split	0x00B190,0x00B1DC,misc\MZ - platform collision data 3.bin
#split	0x003458,0x003460,misc\Demo level order array (intro).bin
#split	0x0058F8,0x005908,misc\Demo level order array (ending).bin


/***********************Sprite location lists***************************/
#split	0x06B096,0x06B5A0,spritelayout\GHZ1.bin
#split	0x06B5A0,0x06BB5E,spritelayout\GHZ2.bin
#split	0x06BB5E,0x06C218,spritelayout\GHZ3.bin
#split	0x06C218,0x06C686,spritelayout\LZ1.bin
#split	0x06C686,0x06C9C8,spritelayout\LZ2.bin
#split	0x06C9C8,0x06CFAA,spritelayout\LZ3.bin
#split	0x06CFAA,0x06D442,spritelayout\SBZ3.bin
#split	0x06D442,0x06D474,spritelayout\LZ1 extra platforms 1.bin
#split	0x06D474,0x06D4A6,spritelayout\LZ1 extra platforms 2.bin
#split	0x06D4A6,0x06D4D8,spritelayout\LZ2 extra platforms 1.bin
#split	0x06D4D8,0x06D50A,spritelayout\LZ2 extra platforms 2.bin
#split	0x06D50A,0x06D554,spritelayout\LZ3 extra platforms 1.bin
#split	0x06D554,0x06D592,spritelayout\LZ3 extra platforms 2.bin
#split	0x06D592,0x06D8FE,spritelayout\MZ1.bin
#split	0x06D8FE,0x06DDA8,spritelayout\MZ2.bin
#split	0x06DDA8,0x06E31E,spritelayout\MZ3.bin
#split	0x06E31E,0x06E85E,spritelayout\SLZ1.bin
#split	0x06E85E,0x06ECC6,spritelayout\SLZ2.bin
#split	0x06ECC6,0x06F2A8,spritelayout\SLZ3.bin
#split	0x06F2A8,0x06F734,spritelayout\SYZ1.bin
#split	0x06F734,0x06FC9E,spritelayout\SYZ2.bin
#split	0x06FC9E,0x0702A4,spritelayout\SYZ3.bin
#split	0x0702A4,0x0709E2,spritelayout\SBZ1.bin
#split	0x0709E2,0x0710C0,spritelayout\SBZ2.bin
#split	0x0710C0,0x0710D2,spritelayout\FZ.bin
#split	0x0710D2,0x071104,spritelayout\SBZ1 extra platforms 1.bin
#split	0x071104,0x071136,spritelayout\SBZ1 extra platforms 2.bin
#split	0x071136,0x071168,spritelayout\SBZ1 extra platforms 3.bin
#split	0x071168,0x07119A,spritelayout\SBZ1 extra platforms 4.bin
#split	0x07119A,0x0711CC,spritelayout\SBZ1 extra platforms 5.bin
#split	0x0711CC,0x071204,spritelayout\SBZ1 extra platforms 6.bin
#split	0x071204,0x071360,spritelayout\Ending sequence.bin


/***********************Demo data***************************/
#split	0x0042AC,0x00432C,demodata\Intro - GHZ.bin
#split	0x00432C,0x00445C,demodata\Intro - MZ.bin
#split	0x00445C,0x0044DC,demodata\Intro - SYZ.bin
#split	0x0044DC,0x0045DC,demodata\Intro - special stage.bin
#split	0x005D50,0x005D7E,demodata\Ending - GHZ1.bin
#split	0x005D7E,0x005DBE,demodata\Ending - MZ.bin
#split	0x005DBE,0x005DEE,demodata\Ending - SYZ.bin
#split	0x005DEE,0x005E1E,demodata\Ending - LZ.bin
#split	0x005E1E,0x005E3E,demodata\Ending - SLZ.bin
#split	0x005E3E,0x005E5E,demodata\Ending - SBZ1.bin
#split	0x005E5E,0x005E8E,demodata\Ending - SBZ2.bin
#split	0x005E8E,0x005EBE,demodata\Ending - GHZ2.bin


/***********************Sound driver***************************/
#split	0x072E7C,0x0745DC,sound\Sound driver (Kosinski compressed).bin


/***********************PSGs***************************/
#split	0x0719CC,0x0719E3,sound\PSG1.bin
#split	0x0719E3,0x0719EA,sound\PSG2.bin
#split	0x0719EA,0x0719FB,sound\PSG3.bin
#split	0x0719FB,0x071A06,sound\PSG4.bin
#split	0x071A06,0x071A15,sound\PSG6.bin
#split	0x071A15,0x071A3F,sound\PSG5.bin
#split	0x071A3F,0x071A5B,sound\PSG7.bin
#split	0x071A5B,0x071A83,sound\PSG8.bin
#split	0x071A83,0x071A94,sound\PSG9.bin


/***********************Music***************************/
#split	0x0745DC,0x074D44,sound\Music 80.bin
#split	0x074D44,0x075194,sound\Music 81.bin
#split	0x075194,0x0755F2,sound\Music 82.bin
#split	0x0755F2,0x075A60,sound\Music 83.bin
#split	0x075A60,0x075EAC,sound\Music 84.bin
#split	0x075EAC,0x0763FC,sound\Music 85.bin
#split	0x0763FC,0x0765E2,sound\Music 86.bin
#split	0x0765E2,0x0766D0,sound\Music 87.bin
#split	0x0766D0,0x0769FC,sound\Music 88.bin
#split	0x0769FC,0x076BA8,sound\Music 89.bin
#split	0x076BA8,0x076E42,sound\Music 8A.bin
#split	0x076E42,0x07705E,sound\Music 8B.bin
#split	0x07705E,0x07727A,sound\Music 8C.bin
#split	0x07727A,0x0773D0,sound\Music 8D.bin
#split	0x0773D0,0x077520,sound\Music 8E.bin
#split	0x077520,0x07767E,sound\Music 8F.bin
#split	0x07767E,0x07894C,sound\Music 90.bin
#split	0x07894C,0x078A76,sound\Music 91.bin
#split	0x078A76,0x078B44,sound\Music 92.bin


/***********************Sound Effects***************************/
#split	0x078C08,0x078C1E,sound\Sound A0.bin
#split	0x078C1E,0x078C48,sound\Sound A1.bin
#split	0x078C48,0x078C68,sound\Sound A2.bin
#split	0x078C68,0x078C9A,sound\Sound A3.bin
#split	0x078C9A,0x078CD0,sound\Sound A4.bin
#split	0x078CD0,0x078CFC,sound\Sound A5.bin
#split	0x078CFC,0x078D2C,sound\Sound A6.bin
#split	0x078D2C,0x078D5C,sound\Sound A7.bin
#split	0x078D5C,0x078D90,sound\Sound A8.bin
#split	0x078D90,0x078DA2,sound\Sound A9.bin
#split	0x078DA2,0x078DE4,sound\Sound AA.bin
#split	0x078DE4,0x078E04,sound\Sound AB.bin
#split	0x078E04,0x078E38,sound\Sound AC.bin
#split	0x078E38,0x078E6E,sound\Sound AD.bin
#split	0x078E6E,0x078EB8,sound\Sound AE.bin
#split	0x078EB8,0x078EE6,sound\Sound AF.bin
#split	0x078EE6,0x078F18,sound\Sound B0.bin
#split	0x078F18,0x078F44,sound\Sound B1.bin
#split	0x078F44,0x078F94,sound\Sound B2.bin
#split	0x078F94,0x078FDE,sound\Sound B3.bin
#split	0x078FDE,0x07903A,sound\Sound B4.bin
#split	0x07903A,0x079068,sound\Sound B5.bin
#split	0x079068,0x079086,sound\Sound B6.bin
#split	0x079086,0x0790C2,sound\Sound B7.bin
#split	0x0790C2,0x0790E0,sound\Sound B8.bin
#split	0x0790E0,0x079144,sound\Sound B9.bin
#split	0x079144,0x07916C,sound\Sound BA.bin
#split	0x07916C,0x079198,sound\Sound BB.bin
#split	0x079198,0x0791DA,sound\Sound BC.bin
#split	0x0791DA,0x07922E,sound\Sound BD.bin
#split	0x07922E,0x079268,sound\Sound BE.bin
#split	0x079268,0x0792DA,sound\Sound BF.bin
#split	0x0792DA,0x079308,sound\Sound C0.bin
#split	0x079308,0x079342,sound\Sound C1.bin
#split	0x079342,0x07936C,sound\Sound C2.bin
#split	0x07936C,0x0793E6,sound\Sound C3.bin
#split	0x0793E6,0x07940E,sound\Sound C4.bin
#split	0x07940E,0x079476,sound\Sound C5.bin
#split	0x079476,0x0794B8,sound\Sound C6.bin
#split	0x0794B8,0x0794E6,sound\Sound C7.bin
#split	0x0794E6,0x0794F8,sound\Sound C8.bin
#split	0x0794F8,0x079526,sound\Sound C9.bin
#split	0x079526,0x079554,sound\Sound CA.bin
#split	0x079554,0x0795A0,sound\Sound CB.bin
#split	0x0795A0,0x0795DA,sound\Sound CC.bin
#split	0x0795DA,0x0795E8,sound\Sound CD.bin
#split	0x0795E8,0x079616,sound\Sound CE.bin
#split	0x079616,0x07964E,sound\Sound CF.bin
#split	0x07964E,0x080000,sound\Sound D0 and E1.bin



split	0x0,0x0,\0x0 - .bin

